INDUSTRY:

DESIGN

CLIENT:

Appel Game

YEAR:

2025

EXPERIENCE:

UX research

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Appel Game

about.

Appel Game is a UX project from my first year of design studies, with two layers to the brief. A technical one — learning Figma by building a small design system: a component library based on a strict three-color palette, with reusable buttons and elements. And a creative one — applying that system cleanly to an imposed theme: making the daily class roll-call (l'appel) more fun and more pedagogical.

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challenge.

Roll-call is usually a dead moment — repetitive, and taking place while students are still chatting and not yet focused. The idea was to turn it into a short, active warm-up rather than pure admin. I built the concept around three game mechanics — quick answers, a live ranking, and a countdown timer — so that instead of waiting to hear their name, students have to think fast and concentrate. The constraint was to add this playfulness without adding clutter: the three-color palette and reusable components keep the interface clean and consistent throughout.

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result.

Appel Game reframes attendance as a quick, focused game at the start of class. The timer pushes students to answer fast, the ranking adds a bit of friendly competition, and the pared-back visual system keeps everything readable and approachable. The outcome is a smoother, more engaging start to the lesson — and a simpler, faster tool for teachers. As a first project, it was also where I learned to carry a UX concept from a component library all the way to a clean, coherent Figma interface.

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